Crafting Generative Art through Genetic Improvement: Managing Creative Outputs in Diverse Fitness Landscapes
Erik M. Fredericks, Denton Bobeldyk, Jared M. Moore

TL;DR
This paper explores how genetic improvement can be used to generate and optimize digital art, analyzing the effects of different fitness functions and introducing a classifier to mimic human aesthetic judgment.
Contribution
It introduces a method for managing multiple fitness functions in genetic improvement for generative art and incorporates a classifier to better align outputs with human aesthetic preferences.
Findings
Few fitness functions lead to diverse techniques in generated images.
Compositions tend to be dominated by a single technique with current fitness functions.
The classifier effectively filters out noisy images, improving relevance to user preferences.
Abstract
Generative art is a rules-driven approach to creating artistic outputs in various mediums. For example, a fluid simulation can govern the flow of colored pixels across a digital display or a rectangle placement algorithm can yield a Mondrian-style painting. Previously, we investigated how genetic improvement, a sub-field of genetic programming, can automatically create and optimize generative art drawing programs. One challenge of applying genetic improvement to generative art is defining fitness functions and their interaction in a many-objective evolutionary algorithm such as Lexicase selection. Here, we assess the impact of each fitness function in terms of the their individual effects on generated images, characteristics of generated programs, and impact of bloat on this specific domain. Furthermore, we have added an additional fitness function that uses a classifier for mimicking a…
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Taxonomy
TopicsCreativity in Education and Neuroscience · Science Education and Perceptions
