On the Effects of Smoothing Rugged Landscape by Different Toy Problems: A Case Study on UBQP
Wei Wang, Jialong Shi, Jianyong Sun, Arnaud Liefooghe, Qingfu Zhang, Ye Fan

TL;DR
This study investigates how different toy problems used for landscape smoothing affect the optimization of UBQP, revealing that the choice of toy problem significantly influences landscape flatness and algorithm efficiency.
Contribution
It provides a comparative analysis of various toy UBQP problems for smoothing, highlighting their impact on landscape flatness and optimization performance.
Findings
Toy UBQP with ^Q1 has the flattest landscape.
Toy UBQP with ^Q3 has the most rugged landscape.
LSILS with ^Q2 performs the best among tested toy UBQPs.
Abstract
The hardness of the Unconstrained Binary Quadratic Program (UBQP) problem is due its rugged landscape. Various algorithms have been proposed for UBQP, including the Landscape Smoothing Iterated Local Search (LSILS). Different from other UBQP algorithms, LSILS tries to smooth the rugged landscape by building a convex combination of the original UBQP and a toy UBQP. In this paper, our study further investigates the impact of smoothing rugged landscapes using different toy UBQP problems, including a toy UBQP with matrix ^Q1 (construct by "+/-1"), a toy UBQP with matrix ^Q2 (construct by "+/-i") and a toy UBQP with matrix ^Q3 (construct randomly). We first assess the landscape flatness of the three toy UBQPs. Subsequently, we test the efficiency of LSILS with different toy UBQPs. Results reveal that the toy UBQP with ^Q1 (construct by "+/-1") exhibits the flattest landscape among the three,…
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Taxonomy
TopicsUrban and spatial planning · 3D Modeling in Geospatial Applications · Diverse Topics in Contemporary Research
