The Design of a 3D Character Animation System for Digital Twins in the Metaverse
Senem Tanberk, Dilek Bilgin Tukel, Kadir Acar

TL;DR
This paper presents a modular, cost-effective 3D character animation system for digital twins in the metaverse, validated through a game-based case study, enabling flexible customization for various industrial and educational applications.
Contribution
The authors introduce a modular framework for 3D avatar animation that reduces costs and enhances flexibility compared to traditional motion capture methods.
Findings
Successful implementation of a data-driven 3D animation system using motion primitives.
Validation through a peg solitaire game case study demonstrating qualitative and quantitative results.
Framework's adaptability for diverse applications in Industry 4.0, education, and health.
Abstract
In the context of Industry 4.0, digital twin technology has emerged with rapid advancements as a powerful tool for visualizing and analyzing industrial assets. This technology has attracted considerable interest from researchers across diverse domains such as manufacturing, security, transportation, and gaming. The metaverse has emerged as a significant enabler in these domains, facilitating the integration of various technologies to create virtual replicas of physical assets. The utilization of 3D character animation, often referred to as avatars, is crucial for implementing the metaverse. Traditionally, costly motion capture technologies are employed for creating a realistic avatar system. To meet the needs of this evolving landscape, we have developed a modular framework tailored for asset digital twins as a more affordable alternative. This framework offers flexibility for the…
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Taxonomy
TopicsDiverse Topics in Contemporary Research · Diverse Approaches in Healthcare and Education Studies · Education and Learning Interventions
