ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environments
Taewoong Kim, Cheolhong Min, Byeonghwi Kim, Jinyeon Kim, Wonje Jeung,, Jonghyun Choi

TL;DR
ReALFRED introduces a realistic, large-scale benchmark for training and evaluating embodied agents in photo-realistic, multi-room environments that better simulate real-world conditions for household task completion.
Contribution
The paper presents ReALFRED, an extension of ALFRED with larger, more realistic environments, bridging the gap between virtual training and real-world deployment of robotic agents.
Findings
Existing methods perform worse in ReALFRED compared to ALFRED.
ReALFRED's realistic environments reveal limitations of current embodied AI models.
Benchmark encourages development of more robust, real-world applicable methods.
Abstract
Simulated virtual environments have been widely used to learn robotic agents that perform daily household tasks. These environments encourage research progress by far, but often provide limited object interactability, visual appearance different from real-world environments, or relatively smaller environment sizes. This prevents the learned models in the virtual scenes from being readily deployable. To bridge the gap between these learning environments and deploying (i.e., real) environments, we propose the ReALFRED benchmark that employs real-world scenes, objects, and room layouts to learn agents to complete household tasks by understanding free-form language instructions and interacting with objects in large, multi-room and 3D-captured scenes. Specifically, we extend the ALFRED benchmark with updates for larger environmental spaces with smaller visual domain gaps. With ReALFRED, we…
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Taxonomy
TopicsArt Education and Development · Digital Games and Media
