CityX: Controllable Procedural Content Generation for Unbounded 3D Cities
Shougao Zhang, Mengqi Zhou, Yuxi Wang, Chuanchen Luo, Rongyu Wang,, Yiwei Li, Zhaoxiang Zhang, Junran Peng

TL;DR
CityX introduces a controllable procedural content generation framework for creating diverse, realistic, and high-fidelity 3D urban environments, aiding autonomous agent training and urban simulation.
Contribution
The paper presents a novel multi-agent, plugin-based PCG system that transforms multi-modal inputs into controllable, realistic 3D city models with visual feedback refinement.
Findings
Generates diverse, realistic 3D cities with high fidelity.
Enables real-time deployment and infinite data generation.
Outperforms existing methods in controllability and diversity.
Abstract
Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as autonomous vehicles and delivery robots. As a result, practitioners significantly value crafting authentic, simulation-ready 3D cities to facilitate the training and verification of such agents. However, this task is quite challenging. Current generative methods fall short in either diversity, controllability, or fidelity. In this work, we resort to the procedural content generation (PCG) technique for high-fidelity generation. It assembles superior assets according to empirical rules, ultimately leading to industrial-grade outcomes. To ensure diverse and self contained creation, we design a management protocol to accommodate extensive PCG…
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Taxonomy
Topics3D Modeling in Geospatial Applications · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques
MethodsSoftmax · RoIAlign · RoIPool
