DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
Xi Shi, Lingli Chen, Peng Wei, Xi Wu, Tian Jiang, Yonggang Luo,, Lecheng Xie

TL;DR
DHGS is a novel neural rendering approach that improves novel view synthesis in driving scenes by decoupling scene layers and using implicit road representations, resulting in higher fidelity images.
Contribution
This work introduces a decoupled hybrid Gaussian splatting method with a novel hybrid rendering strategy and implicit road modeling for enhanced scene rendering.
Findings
DHGS outperforms state-of-the-art methods on the Waymo dataset.
It produces images with imperceptible boundaries and higher fidelity.
The method effectively models road and non-road elements separately.
Abstract
Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces a novel neural rendering method termed Decoupled Hybrid Gaussian Splatting (DHGS), targeting at promoting the rendering quality of novel view synthesis for static driving scenes. The novelty of this work lies in the decoupled and hybrid pixel-level blender for road and non-road layers, without the conventional unified differentiable rendering logic for the entire scene. Still, consistency and continuity in superimposition are preserved through the proposed depth-ordered hybrid rendering strategy. Additionally, an implicit road representation comprised of a Signed Distance Function (SDF) is trained to supervise the road surface with subtle geometric…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
