Gender in video games: Creativity for inclusivity
Maria Isabel Rivas Ginel (TIL), Sarah Theroine (TIL, LIB)

TL;DR
This paper explores gender inclusivity in video game localisation, analyzing translation techniques used to represent diverse gender identities and characters to promote inclusivity.
Contribution
It introduces the specific challenges of gender representation in video game localisation and analyzes techniques from real game corpora to enhance inclusivity.
Findings
Identification of translation strategies for gender diversity
Analysis of corpora with diverse gender characters
Recommendations for inclusive localisation practices
Abstract
Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters.
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Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Educational Games and Gamification
