HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images
Shreyas Singh, Aryan Garg, Kaushik Mitra

TL;DR
HDRSplat introduces a novel 3D Gaussian Splatting method that directly trains on 14-bit raw images, enabling fast, high-fidelity HDR scene reconstruction in challenging lighting conditions, surpassing prior methods in speed and accuracy.
Contribution
The paper presents a new HDR-compatible 3D Gaussian Splatting approach with a linear HDR loss and rasterization tuning, significantly improving reconstruction quality and speed in high dynamic range scenes.
Findings
Reconstructs HDR scenes in under 15 minutes per scene.
Achieves inference speeds of over 120 fps.
Outperforms prior methods like RawNeRF in speed and quality.
Abstract
The recent advent of 3D Gaussian Splatting (3DGS) has revolutionized the 3D scene reconstruction space enabling high-fidelity novel view synthesis in real-time. However, with the exception of RawNeRF, all prior 3DGS and NeRF-based methods rely on 8-bit tone-mapped Low Dynamic Range (LDR) images for scene reconstruction. Such methods struggle to achieve accurate reconstructions in scenes that require a higher dynamic range. Examples include scenes captured in nighttime or poorly lit indoor spaces having a low signal-to-noise ratio, as well as daylight scenes with shadow regions exhibiting extreme contrast. Our proposed method HDRSplat tailors 3DGS to train directly on 14-bit linear raw images in near darkness which preserves the scenes' full dynamic range and content. Our key contributions are two-fold: Firstly, we propose a linear HDR space-suited loss that effectively extracts scene…
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Taxonomy
TopicsCCD and CMOS Imaging Sensors · 3D Surveying and Cultural Heritage · Advanced Neural Network Applications
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
