Carving Polytopes with Saws in 3D
Eliot W. Robson, Jack Spalding-Jamieson, Da Wei Zheng

TL;DR
This paper explores algorithms for carving 3D polytopes with different cutting tools, providing efficient deterministic and randomized methods for half-plane cuts and a polynomial-time algorithm for sweep cuts.
Contribution
It introduces new algorithms with improved time complexities for carving polytopes using half-plane and sweep cuts.
Findings
Deterministic algorithm for half-plane cuts in O(n^2) time
Randomized algorithm for half-plane cuts in O(n^{3/2+ε}) expected time
Algorithm for sweep cuts in O(n^5) time
Abstract
We investigate the problem of carving an -face triangulated three-dimensional polytope using a tool to make cuts modelled by either a half-plane or sweeps from an infinite ray. In the case of half-planes cuts, we present a deterministic algorithm running in time and a randomized algorithm running in expected time for any . In the case of cuts defined by sweeps of infinite rays, we present an algorithm running in time.
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Taxonomy
TopicsArchitecture and Computational Design
