Leveraging Uniformization and Sparsity for Estimation and Computation of Continuous Time Dynamic Discrete Choice Games
Jason R. Blevins

TL;DR
This paper introduces novel computational and econometric methods for continuous-time dynamic discrete choice games, improving estimation accuracy and efficiency through uniformization, sparsity exploitation, and analytical derivatives.
Contribution
It develops convergence rates, Newton-Kantorovich algorithms, and a new value function representation, enhancing solution and estimation in continuous-time dynamic discrete choice models.
Findings
Significant improvements in estimation accuracy and computational speed.
Effective handling of discrete-time snapshot data.
Extension of methods to related models like Markov jump processes.
Abstract
Continuous-time empirical dynamic discrete choice games offer notable computational advantages over discrete-time models. This paper addresses remaining computational and econometric challenges to further improve both model solution and estimation. We establish convergence rates for value iteration and policy evaluation with fixed beliefs, and develop Newton-Kantorovich methods that exploit analytical Jacobians and sparse matrix structure. We apply uniformization both to derive a new representation of the value function that draws direct analogies to discrete-time models and to enable stable computation of the matrix exponential and its parameter derivatives for estimation with discrete-time snapshot data, a common but challenging data scenario. These methods provide a complete chain of analytical derivatives from the value function for a given equilibrium through the log-likelihood…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAuction Theory and Applications · Game Theory and Voting Systems · Game Theory and Applications
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
