Digital Storytelling for Competence Development in Games
Edgar Santos, Claudia Ribeiro, Manuel Fradinho, Jo\~ao Pereira

TL;DR
This paper introduces a narrative engine utilizing digital storytelling to enhance complex competence development in corporate learning, focusing on emergent storytelling tailored to project management and innovation.
Contribution
It presents a novel adaptive storytelling approach based on the Fabula model, integrating situated cases to support targeted competence learning.
Findings
Supports emergent storytelling for competence development
Demonstrates influence of conflict management in narratives
Provides a prototype for adaptive learning stories
Abstract
The acquisition of complex knowledge and competences raises difficult challenges for the supporting tools within the corporate environment, which digital storytelling presents a potential solution. Traditionally, a driving goal of digital storytelling is the generation of dramatic stories with human significance, but for learning purposes, the need for drama is complemented by the requirement of achieving particular learning outcomes. This paper presents a narrative engine that supports emergent storytelling to support the development of complex competences in the learning domains of project management and innovation. The approach is based on the adaptation on the Fabula model combined with cases representing situated contexts associated to particular competences. These cases are then triggered to influence the unfolding of the story such that a learner encounters dramatic points in the…
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Taxonomy
TopicsDigital Storytelling and Education · Educational Games and Gamification
