Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial
Aldo Gordillo, Daniel L\'opez-Fern\'andez

TL;DR
This study demonstrates that virtual educational escape rooms are more effective than traditional lectures for teaching software engineering, improving student perceptions and knowledge acquisition in a randomized controlled trial with 326 students.
Contribution
It provides robust empirical evidence on the effectiveness of game-based learning via escape rooms in software engineering education, which was previously lacking.
Findings
Escape rooms led to higher knowledge gains.
Students had positive perceptions of game-based learning.
Escape rooms outperformed traditional lectures in knowledge acquisition.
Abstract
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background: Educational escape rooms have been used across a wide variety of disciplines at all levels of education and they are becoming increasingly popular among teachers. Nevertheless, there is a clear general need for more robust empirical evidence on the learning effectiveness of these novel activities and, particularly, on their application in software engineering education. Research Questions: Is game-based learning using educational escape rooms more effective than traditional lectures for teaching software engineering? What are the perceptions of software engineering students toward game-based learning using educational escape rooms? Methodology: The…
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