A Unified Model of Congestion Games with Priorities: Two-Sided Markets with Ties, Finite and Non-Affine Delay Functions, and Pure Nash Equilibria
Kenjiro Takazawa

TL;DR
This paper introduces a unified congestion game model combining prior models to allow finite, non-affine delays with distinct resource priorities, and proves existence and computability of pure Nash equilibria.
Contribution
It combines models to handle finite, non-affine delays with resource priorities, solving an open problem and extending equilibrium results.
Findings
Pure Nash equilibria exist and are computable in the new model.
The model generalizes previous models by allowing non-affine delay functions and distinct priorities.
The results support the validity and applicability of the unified model.
Abstract
The study of equilibrium concepts in congestion games and two-sided markets with ties has been a primary topic in game theory, economics, and computer science. Ackermann, Goldberg, Mirrokni, R\"oglin, V\"ocking (2008) gave a common generalization of these two models, in which a player more prioritized by a resource produces an infinite delay on less prioritized players. While presenting several theorems on pure Nash equilibria in this model, Ackermann et al.\ posed an open problem of how to design a model in which more prioritized players produce a large but finite delay on less prioritized players. In this paper, we present a positive solution to this open problem by combining the model of Ackermann et al.\ with a generalized model of congestion games due to Bil\`o and Vinci (2023). In the model of Bil\`o and Vinci, the more prioritized players produce a finite delay on the less…
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Taxonomy
TopicsEconomic theories and models · Game Theory and Applications · Game Theory and Voting Systems
