Assessing the Feasibility, and Efficacy of Virtual Reality Navigational Training for Older Adults
Tong Bill Xu, Armin Mostafavi, Walter R. Boot, Sara Czaja, Saleh, Kalantari

TL;DR
This study investigates whether virtual reality training is feasible and effective for improving wayfinding skills in older adults, showing preliminary positive results without adverse effects.
Contribution
It provides evidence that VR wayfinding training is feasible and can enhance navigation performance in older adults, with no adverse effects reported.
Findings
VR training was rated moderately usable by participants.
VR training reduced time and distance in new wayfinding tasks.
No significant performance differences were found between VR, video, and control groups.
Abstract
Objective. Evaluate the feasibility of Virtual Reality (VR) wayfinding training with aging adults, and examine the impact of the training on wayfinding performance. Design. Design involved wayfinding tasks in a study with three groups: active VR training, passive video training, and no training, assigned randomly. The training featured 5 tasks in a digital version of a real building. Post-training assessments had 10 tasks in this building, half familiar from training and half new. The study was double-blinded, with each intervention lasting 10 minutes. Participants. A convenience sample of 49 participants; inclusion criteria: age >58, unfamiliar with the building; exclusion criteria: mobility or vision impairments, history of motion sickness, or medical implants. Outcomes. Time spent and Distance traveled on each wayfinding task with a fixed 10-min limit. Results. Participants in VR…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Older Adults Driving Studies · Virtual Reality Applications and Impacts
