Digraph Placement Games
Alexander Clow, Neil A McKay

TL;DR
This paper introduces Digraph Placement, a versatile partisan game on directed graphs, demonstrating its universality for all partisan games and establishing its computational complexity as PSPACE-hard.
Contribution
It proves Digraph Placement's universality for all partisan games and characterizes conflict placement games, including NP-hardness of winner determination.
Findings
Digraph Placement is a universal ruleset for all partisan combinatorial games.
Deciding the winner in Digraph Placement is PSPACE-hard.
Characterization of conflict placement games as those with the same form as Digraph Placement.
Abstract
This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph with a not necessarily proper -coloring of , the Digraph Placement game played on by the players Left and Right, who play alternately, is defined as follows. On her turn, Left chooses a blue vertex which is deleted along with all of its out-neighbours. On his turn Right chooses a red vertex, which is deleted along with all of its out-neighbours. A player loses if on their turn they cannot move. We show constructively that Digraph Placement is a universal partisan ruleset; for all partisan combinatorial games there exists a Digraph Placement game, , such that . Digraph Placement and many other games including Nim, Poset Game, Col, Node Kayles, Domineering, and Arc Kayles are instances of a class of placement…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Voting Systems · Artificial Intelligence in Games · Game Theory and Applications
