MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification
Zhuoxiao Li, Shanliang Yao, Yijie Chu, Angel F. Garcia-Fernandez, Yong, Yue, Eng Gee Lim, Xiaohui Zhu

TL;DR
MVG-Splatting introduces a multi-view guided approach with adaptive densification to improve 3D Gaussian Splatting, addressing depth and rendering quality issues for more accurate 3D reconstruction.
Contribution
It presents a novel multi-view guided densification method with adaptive quantile-based control, enhancing mesh extraction and rendering quality in 3D Gaussian Splatting.
Findings
Improved mesh extraction quality from dense Gaussian point clouds.
Enhanced geometric and visual fidelity in 3D reconstructions.
Effective correction of depth inconsistencies using multi-view guidance.
Abstract
In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively enhance mesh extraction quality, this compression can potentially lead to a decrease in rendering quality. Additionally, unreliable densification processes and the calculation of depth through the accumulation of opacity can compromise the detail of mesh extraction. To address this issue, we introduce MVG-Splatting, a solution guided by Multi-View considerations. Specifically, we integrate an optimized method for calculating normals, which, combined with image gradients, helps rectify inconsistencies in the original depth computations. Additionally, utilizing projection strategies akin to those in Multi-View Stereo (MVS), we propose an adaptive…
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Taxonomy
TopicsAdvanced Image and Video Retrieval Techniques · Medical Image Segmentation Techniques · Image and Object Detection Techniques
