Learning feasible transitions for efficient contact planning
Rikhat Akizhanov, Victor Dh\'edin, Majid Khadiv, Ivan Laptev

TL;DR
This paper introduces an efficient contact planning method for quadrupedal robots in constrained environments by learning classifiers and adjustment networks to improve the speed and accuracy of Monte Carlo Tree Search-based planning.
Contribution
It presents a novel approach that combines learned feasibility and adjustment models with MCTS to enhance contact planning in complex terrains.
Findings
Training these networks accelerates the planning process.
The approach improves the accuracy of contact mode transitions.
Simulation results validate the effectiveness of the method.
Abstract
In this paper, we propose an efficient contact planner for quadrupedal robots to navigate in extremely constrained environments such as stepping stones. The main difficulty in this setting stems from the mixed nature of the problem, namely discrete search over the steppable patches and continuous trajectory optimization. To speed up the discrete search, we study the properties of the transitions from one contact mode to another. In particular, we propose to learn a dynamic feasibility classifier and a target adjustment network. The former predicts if a contact transition between two contact modes is dynamically feasible. The latter is trained to compensate for misalignment in reaching a desired set of contact locations, due to imperfections of the low-level control. We integrate these learned networks in a Monte Carlo Tree Search (MCTS) contact planner. Our simulation results…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Artificial Intelligence in Games
