Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation
Rong Wang, Wei Mao, Changsheng Lu, Hongdong Li

TL;DR
This paper introduces a novel data-driven approach for high-quality 3D motion transfer that realistically animates apparel on stylized characters, addressing limitations of previous methods by modeling apparel deformation separately from body motion.
Contribution
The authors present a new dataset and a neural pipeline that disentangles body and apparel deformations, enabling more realistic apparel animation in motion transfer tasks.
Findings
Produces superior apparel animation quality across various clothing types.
Effectively models apparel deformation using a non-linear vertex displacement field.
Disentangles body and apparel deformations for more realistic motion transfer.
Abstract
Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the apparel driven by physical dynamics. They deform apparel the same way as the body, leading to results with limited details and unrealistic artifacts, e.g. body-apparel penetration. In contrast, we present a novel method aiming for high-quality motion transfer with realistic apparel animation. As existing datasets lack annotations necessary for generating realistic apparel animations, we build a new dataset named MMDMC, which combines stylized characters from the MikuMikuDance community with real-world Motion Capture data. We then propose a data-driven pipeline that learns to disentangle body and apparel deformations via two neural deformation modules. For…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
MethodsSoftmax · Attention Is All You Need · Focus
