Generating In-store Customer Journeys from Scratch with GPT Architectures
Taizo Horikomi (1), Takayuki Mizuno (2,1) ((1) The Graduate University, for Advanced Studies, SOKENDAI, (2) National Institute of Informatics)

TL;DR
This paper introduces a Transformer-based method to generate realistic in-store customer journeys and purchasing behaviors, improving accuracy over traditional models and reducing training data needs through fine-tuning.
Contribution
It presents a novel application of GPT-2 architecture for simulating retail customer trajectories and behaviors from scratch, with effective fine-tuning strategies.
Findings
Outperforms LSTM and SVM in trajectory and purchase behavior generation
Fine-tuning reduces training data requirements significantly
Achieves more accurate customer journey simulations
Abstract
We propose a method that can generate customer trajectories and purchasing behaviors in retail stores simultaneously using Transformer-based deep learning structure. Utilizing customer trajectory data, layout diagrams, and retail scanner data obtained from a retail store, we trained a GPT-2 architecture from scratch to generate indoor trajectories and purchase actions. Additionally, we explored the effectiveness of fine-tuning the pre-trained model with data from another store. Results demonstrate that our method reproduces in-store trajectories and purchase behaviors more accurately than LSTM and SVM models, with fine-tuning significantly reducing the required training data.
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Taxonomy
TopicsCloud Computing and Resource Management · Big Data and Business Intelligence
MethodsRefunds@Expedia|||How do I get a full refund from Expedia? · Attention Is All You Need · Cosine Annealing · Linear Layer · Weight Decay · Softmax · Multi-Head Attention · Dense Connections · Discriminative Fine-Tuning · Linear Warmup With Cosine Annealing
