SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion
Jiyuan Zhang, Kang Chen, Shiyan Chen, Yajing Zheng, Tiejun Huang,, Zhaofei Yu

TL;DR
This paper introduces SpikeGS, a novel method combining 3D Gaussian Splatting with spike camera data for high-speed, high-quality 3D scene reconstruction and novel view synthesis, overcoming traditional motion blur issues.
Contribution
First integration of 3D Gaussian Splatting with spike camera streams, enabling efficient high-speed 3D reconstruction and novel view synthesis from neuromorphic sensor data.
Findings
High-quality novel view rendering demonstrated
Effective spike-to-image mapping process developed
New spike-based 3D rendering dataset created
Abstract
Novel View Synthesis plays a crucial role by generating new 2D renderings from multi-view images of 3D scenes. However, capturing high-speed scenes with conventional cameras often leads to motion blur, hindering the effectiveness of 3D reconstruction. To address this challenge, high-frame-rate dense 3D reconstruction emerges as a vital technique, enabling detailed and accurate modeling of real-world objects or scenes in various fields, including Virtual Reality or embodied AI. Spike cameras, a novel type of neuromorphic sensor, continuously record scenes with an ultra-high temporal resolution, showing potential for accurate 3D reconstruction. Despite their promise, existing approaches, such as applying Neural Radiance Fields (NeRF) to spike cameras, encounter challenges due to the time-consuming rendering process. To address this issue, we make the first attempt to introduce the 3D…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Video Surveillance and Tracking Methods · Advanced Optical Sensing Technologies
