Teaching Design Science as a Method for Effective Research Development
Oscar Pastor (1), Mmatshuene Anna Segooa (2), Jose Ignacio Panach, (3)

TL;DR
This paper discusses teaching Design Science Research (DSR) methodology effectively to novice researchers in IS and Software Engineering, providing educational strategies, examples, and a survey artifact to improve understanding and application.
Contribution
It introduces a comprehensive educational approach for teaching DSR, including a survey artifact to gather insights on user experiences and improve instructional practices.
Findings
Participants mainly engaged with DSR during PhD studies.
Supervisory guidance significantly influences DSR adoption.
The survey provides insights into current DSR practices and challenges.
Abstract
Applying Design Science Research (DSR) methodology is becoming a popular working resource for most Information Systems (IS) and Software engineering studies. The research and/or practical design problems that must be faced aim to answer the question of how to create or investigate an artifact in a given context. Precisely characterizing both artifact and context is essential for effective research development. While various design science guidelines and frameworks have been created by experts in IS engineering, emerging researchers and postgraduate students still find it challenging to apply this research methodology correctly. There is limited literature and materials that guide and support teaching novice researchers about the types of artifacts that can be developed to address a particular problem and decision-making in DSR. To address this gap in DSR, in this chapter, we explore DSR…
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Taxonomy
TopicsEducational Innovations and Challenges
