Prism XR -- A Curated Exhibition Experience in Virtual Reality with Peer Annotation Features and Virtual Guides for Art and Archaeology Classes
Huopu Zhang

TL;DR
Prism XR is a VR-based curated exhibition platform for art and archaeology education that enhances interactivity through peer annotations and virtual guides, fostering collaborative learning and improving educational outcomes.
Contribution
It introduces peer annotation and virtual guide features in VR exhibitions, enhancing interactivity and collaborative learning in art and archaeology education.
Findings
Peer annotations foster dialogue and critique among visitors.
Virtual guides increase engagement and reduce isolation.
Features positively impact learning motivation and outcomes.
Abstract
The Prism XR project is a curated exhibition experience in virtual reality (VR) for art and archaeology education with features designed for the enhancement of interactivity and collaborative learning. The project integrates peer annotations and a virtual exhibition guide to augment educational experiences. The peer annotation features are intended for facilitating visitor critiques and comments pivotal in fostering a dialog between the curator and the audience and a dialogue between the visitors in art and archaeology education, which are demonstrated to have positive impacts on the learning motivations and learning outcomes. The virtual exhibition guide is intended to address the issue of isolation in the virtual exhibition space and to increase interactivity in the virtual curatorial experiences.
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Taxonomy
Topics3D Surveying and Cultural Heritage · Human Motion and Animation · Augmented Reality Applications
