3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
Milena T. Bagdasarian, Paul Knoll, Yi-Hsin Li, Florian Barthel, Anna, Hilsmann, Peter Eisert, Wieland Morgenstern

TL;DR
This survey reviews various compression and compaction techniques for 3D Gaussian Splatting, aiming to improve its practicality by reducing storage and memory demands while maintaining rendering quality.
Contribution
It provides a comprehensive classification, analysis, and a unified evaluation framework for existing 3DGS compression methods, which was lacking before.
Findings
Classified existing methods into compression and compaction categories.
Established a unified framework for comparing 3DGS compression techniques.
Provided a publicly accessible website with ongoing updates on emerging methods.
Abstract
3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties. Despite its advantages in rendering speed and image fidelity, 3DGS is limited by its significant storage and memory demands. These high demands make 3DGS impractical for mobile devices or headsets, reducing its applicability in important areas of computer graphics. To address these challenges and advance the practicality of 3DGS, this survey provides a comprehensive and detailed examination of compression and compaction techniques developed to make 3DGS more efficient. We classify existing methods into two categories: compression, which focuses…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsIndustrial Vision Systems and Defect Detection
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
