Interactive Coding with Unbounded Noise
Eden Fargion, Ran Gelles, Meghal Gupta

TL;DR
This paper presents a new efficient interactive coding scheme that reliably computes in the presence of unbounded, oblivious noise, achieving near-perfect success probability with optimal communication complexity.
Contribution
It introduces a computationally-efficient coding scheme for unbounded noise with exponentially small failure probability, improving upon prior polynomially small failure guarantees.
Findings
Achieves success probability of 1-2^{- ext{Omega}(N)}
Communicates an optimal O(N+T) bits in the presence of T corruptions
Introduces a randomized noise model to facilitate coding scheme design
Abstract
Interactive coding allows two parties to conduct a distributed computation despite noise corrupting a certain fraction of their communication. Dani et al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of noise is unbounded and can significantly exceed the length of the (noise-free) computation. While no solution is possible in the worst case, under the restriction of oblivious noise, Dani et al.\@ designed a coding scheme that succeeds with a polynomially small failure probability. We revisit the question of conducting computations under this harsh type of noise and devise a computationally-efficient coding scheme that guarantees the success of the computation, except with an exponentially small probability. This higher degree of correctness matches the case of coding schemes with a bounded fraction of noise. Our simulation of an -bit noise-free…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
