Procedural Content Generation via Generative Artificial Intelligence
Xinyu Mao, Wanli Yu, Kazunori D Yamada, Michael R. Zielewski

TL;DR
This survey explores how generative AI techniques are applied to procedural content generation across various media, highlighting challenges like data scarcity and discussing potential solutions for advancing the field.
Contribution
It provides a comprehensive review of generative AI applications in PCG and discusses the key challenge of limited domain-specific training data.
Findings
Generative AI effectively creates diverse game content.
Data scarcity remains a major obstacle for high-quality PCG.
Addressing limited training data is crucial for future progress.
Abstract
The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for PCG. We review applications of generative AI for the creation of various types of content, including terrains, items, and even storylines. While generative AI is effective for PCG, one significant issues it faces is that building high-performance generative AI requires vast amounts of training data. Because content generally highly customized, domain-specific training data is scarce, and straightforward approaches to generative AI models may not work well. For PCG research to advance further, issues related to limited training data must be overcome. Thus, we also give special consideration to research that addresses the challenges posed by limited…
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Taxonomy
TopicsArtificial Intelligence in Law · Natural Language Processing Techniques
