HACMan++: Spatially-Grounded Motion Primitives for Manipulation
Bowen Jiang, Yilin Wu, Wenxuan Zhou, Chris Paxton, David Held

TL;DR
HACMan++ introduces spatially-grounded, parameterized motion primitives for robot manipulation, enabling better generalization across object variations and successful zero-shot sim-to-real transfer in complex tasks.
Contribution
The paper proposes a novel discrete-continuous action space using spatially-grounded motion primitives, improving policy generalization and task chaining in manipulation.
Findings
Outperforms existing methods in complex manipulation scenarios.
Achieves successful zero-shot sim-to-real transfer.
Generalizes effectively to unseen objects.
Abstract
Although end-to-end robot learning has shown some success for robot manipulation, the learned policies are often not sufficiently robust to variations in object pose or geometry. To improve the policy generalization, we introduce spatially-grounded parameterized motion primitives in our method HACMan++. Specifically, we propose an action representation consisting of three components: what primitive type (such as grasp or push) to execute, where the primitive will be grounded (e.g. where the gripper will make contact with the world), and how the primitive motion is executed, such as parameters specifying the push direction or grasp orientation. These three components define a novel discrete-continuous action space for reinforcement learning. Our framework enables robot agents to learn to chain diverse motion primitives together and select appropriate primitive parameters to complete…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Motion and Animation · Human Pose and Action Recognition
