Edge-dominance games on graphs
Farid Arthaud, Edan Orzech, Martin Rinard

TL;DR
This paper analyzes zero-sum edge-dominance games on graphs, characterizing equilibria based on graph topology and geometry, and provides efficient methods to compute pure equilibria in certain graph classes.
Contribution
It introduces a novel analysis of edge-dominance games, linking equilibria to graph structures like block-cut trees and outerplanar properties, with efficient computation methods.
Findings
Expected payoff characterized for graphs without certain small cycles.
Existence of pure equilibria in strongly connected outerplanar graphs with girth ≥ 4.
Efficient data structure for all pure equilibria in these games.
Abstract
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high ground or camouflage, or product characteristics that lend an advantage over competing sellers in a duopoly. We study the equilibria of the game as a function of the topological and geometric properties of the underlying graph. Our main result characterizes the expected payoff of both players starting from any initial position, under the assumption that the graph does not contain certain types of small cycles. This characterization leverages the block-cut tree of the graph, a construction that describes the topology of the biconnected components of the graph. We identify three natural types of (on-path) pure equilibria, and characterize when these…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Advanced Graph Theory Research
