Efficiently Training Neural Networks for Imperfect Information Games by Sampling Information Sets
Timo Bertram, Johannes F\"urnkranz, Martin M\"uller

TL;DR
This paper proposes an efficient training method for neural networks in imperfect information games by sampling multiple states from information sets, demonstrating that diverse sampling improves value estimation accuracy.
Contribution
It introduces a sampling-based approach to approximate state values in imperfect information games, emphasizing the importance of sampling diverse states over multiple evaluations of the same state.
Findings
Sampling a small number of states from many positions yields better value estimates.
Diverse sampling of states enhances training effectiveness.
Fewer evaluations per state are more beneficial than multiple evaluations of the same state.
Abstract
In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach to tackle such problems is to estimate the value of the imperfect state as a combination of all states in the information set, i.e., all possible states that are consistent with the current imperfect information. In this work, the goal is to learn a function that maps from the imperfect game information state to its expected value. However, constructing a perfect training set, i.e. an enumeration of the whole information set for numerous imperfect states, is often infeasible. To compute the expected values for an imperfect information game like \textit{Reconnaissance Blind Chess}, one would need to evaluate thousands of chess positions just to obtain…
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Taxonomy
TopicsNeural Networks and Applications · Gaussian Processes and Bayesian Inference
MethodsSparse Evolutionary Training
