Neural Network-based Information Set Weighting for Playing Reconnaissance Blind Chess
Timo Bertram, Johannes F\"urnkranz, Martin M\"uller

TL;DR
This paper introduces neural network methods to estimate state likelihoods within information sets in Reconnaissance Blind Chess, improving gameplay by weighting states based on historical data, with a Siamese network outperforming classical CNNs.
Contribution
It extends information set weighting techniques with neural networks, demonstrating improved accuracy and efficiency in estimating state likelihoods for better game strategy.
Findings
Siamese neural network outperforms classical CNN in accuracy and efficiency
The weighted agent achieves competitive ranking on the leaderboard
Parameter tuning affects the reliance on state weightings
Abstract
In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective algorithms often reason about information sets; the sets of all possible game states that are consistent with a player's observations. While there is no way to distinguish between the states within an information set, this property does not imply that all states are equally likely to occur in play. We extend previous research on assigning weights to the states in an information set in order to facilitate better gameplay in the imperfect information game of Reconnaissance Blind Chess. For this, we train two different neural networks which estimate the likelihood of each state in an information set from historical game data. Experimentally, we find that a…
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Taxonomy
MethodsSparse Evolutionary Training
