Multimedia and Immersive Training Materials Influence Impressions of Learning But Not Learning Outcomes
Benjamin A. Clegg, Alex Karduna, Ethan Holen, Jason Garcia, Matthew G., Rhodes, Francisco R. Ortega

TL;DR
This study shows that multimedia and immersive VR training materials influence learners' perceptions of their learning but do not necessarily improve actual learning outcomes, highlighting potential misconceptions about technology's effectiveness.
Contribution
It demonstrates that immersive VR and multimedia formats increase perceived learning without enhancing actual memory performance, revealing a disconnect between impression and reality.
Findings
VR and multimedia increase perceived learning
No significant improvement in memory performance
Learners' confidence may be inflated by immersive cues
Abstract
Although the use of technologies like multimedia and virtual reality (VR) in training offer the promise of improved learning, these richer and potentially more engaging materials do not consistently produce superior learning outcomes. Default approaches to such training may inadvertently mimic concepts like naive realism in display design, and desirable difficulties in the science of learning - fostering an impression of greater learning dissociated from actual gains in memory. This research examined the influence of format of instructions in learning to assemble items from components. Participants in two experiments were trained on the steps to assemble a series of bars, that resembled Meccano pieces, into eight different shapes. After training on pairs of shapes, participants rated the likelihood they would remember the shapes and then were administered a recognition test. Relative to…
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Taxonomy
TopicsEducational Games and Gamification · Technology-Enhanced Education Studies · Education and Technology Integration
