Collective Innovation in Groups of Large Language Models
Eleni Nisioti, Sebastian Risi, Ida Momennejad, Pierre-Yves Oudeyer and, Cl\'ement Moulin-Frier

TL;DR
This paper explores how groups of Large Language Models can collaboratively innovate in a game setting, revealing the impact of social connectivity on collective creativity and performance.
Contribution
It introduces a computational study of collective innovation using LLMs in a creative game, highlighting the effects of social connectivity on group performance.
Findings
Groups with dynamic connectivity outperform fully-connected groups.
LLMs exhibit both useful skills and limitations in innovation tasks.
Social connectivity influences collective innovation success.
Abstract
Human culture relies on collective innovation: our ability to continuously explore how existing elements in our environment can be combined to create new ones. Language is hypothesized to play a key role in human culture, driving individual cognitive capacities and shaping communication. Yet the majority of models of collective innovation assign no cognitive capacities or language abilities to agents. Here, we contribute a computational study of collective innovation where agents are Large Language Models (LLMs) that play Little Alchemy 2, a creative video game originally developed for humans that, as we argue, captures useful aspects of innovation landscapes not present in previous test-beds. We, first, study an LLM in isolation and discover that it exhibits both useful skills and crucial limitations. We, then, study groups of LLMs that share information related to their behaviour and…
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Taxonomy
TopicsModular Robots and Swarm Intelligence
MethodsFocus
