PICA: Physics-Integrated Clothed Avatar
Bo Peng, Yunfan Tao, Haoyu Zhan, Yudong Guo, Juyong Zhang

TL;DR
PICA introduces a physics-aware, separate modeling approach for clothed human avatars, enabling high-fidelity, realistic animations of loose clothing with accurate dynamics, surpassing previous neural rendering methods.
Contribution
It presents a novel physics-integrated framework using separate 3D Gaussian Splatting models and a GNN-based physics module for realistic clothed avatar animation.
Findings
Achieves high-fidelity rendering in complex poses
Outperforms previous methods in clothing dynamics accuracy
Handles loose clothing and sliding effects effectively
Abstract
We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to accurately represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we adopt two individual 3D Gaussian Splatting…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Augmented Reality Applications
MethodsGraph Neural Network
