Rapid Virtual Simulations: Achieving 'Satisficing Learning Impact' with 'Realistic-Enough' Activities in Health Science Education
Emmanuel G. Blanchard, Jeffrey Wiseman

TL;DR
This paper proposes Rapid Virtual Simulations in health education, emphasizing minimal complexity and good-enough realism to efficiently achieve effective learning impacts through an integrated ecosystem.
Contribution
It introduces the concept of Rapid Virtual Simulations and a Realistic-Enough Philosophy, advocating for simplicity and agility in designing simulation-based health education.
Findings
Develops the concept of Rapid Virtual Simulations ecosystem
Highlights importance of technological agility and simplicity
Supports effective learning with minimal simulation complexity
Abstract
This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists of pursuing the development of the least complex simulation while still ensuring a Satisficing (or good enough) Learning Impact. It also introduces the concept of a Rapid Virtual Simulation Ecosystem as an integrated set of technological modules that facilitates the work of health professional educators while multiplying educational affordances for learners. Finally, this manuscript presents an argument for technological agility and simplicity as key guiding principles for the design of future simulation-based educational systems.
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Taxonomy
TopicsInnovations in Medical Education · Biomedical and Engineering Education · Problem and Project Based Learning
