Diversity, Representation, and Accessibility Concerns in Game Development
Nooshin Darvishinia (1), Todd Goodson (1) ((1) Kansas State, University, USA)

TL;DR
This paper examines diversity, representation, and accessibility issues in game development, emphasizing the importance of inclusive practices to improve engagement, learning, and equity in the gaming industry and educational contexts.
Contribution
It provides insights into challenges and strategies for enhancing diversity and accessibility in game development, aiming to influence industry reforms and educational practices.
Findings
Highlighting the need for accurate representation in games
Identifying barriers to accessible game design
Proposing actionable insights for industry and educational reform
Abstract
This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding marginalized gamers. This study explores game-based learning (GBL) while emphasizing the importance of accurate representation, particularly in educational settings to enhance engagement and learning outcomes. Our research findings revolve around the perspectives of a professional in the gaming industry and the challenges associated with creating accessible games. By providing actionable insights, it aims to influence regulatory reforms, industry practices, and game creation itself, to foster diversity, representation, and accessibility in the video game industry. In doing so, we seek to promote a more inclusive and equitable future in the educational…
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Taxonomy
TopicsEducational Games and Gamification
