Gamification of Motor Imagery Brain-Computer Interface Training Protocols: a systematic review
Fred Atilla, Marie Postma, Maryam Alimardani

TL;DR
This systematic review explores how gamification elements are integrated into MI-BCI training protocols to enhance user engagement and performance, highlighting effective design strategies like feedback, avatars, assistance, and social interaction.
Contribution
It systematically evaluates the application of game design elements in MI-BCI training, providing insights and recommendations for effective gamification strategies.
Findings
Gamified MI-BCI protocols often use virtual avatars and goals.
Four game elements—feedback, avatars, assistance, social interaction—positively impact performance.
Use of VR and adaptive difficulty are recommended for future protocols.
Abstract
Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more user-centered approach to training might help motivate users and facilitate learning, alleviating inefficiency of the BCI system. With the increase of BCI-controlled games, researchers have suggested using game principles for BCI training, as games are naturally centered on the player. This review identifies and evaluates the application of game design elements to MI-BCI training, a process known as gamification. Through a systematic literature search, we examined how MI-BCI training protocols have been gamified and how specific game elements impacted the training outcomes. We identified 86 studies that employed gamified MI-BCI protocols in the past decade. The…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces
