How to Evaluate Games in Education: A Literature Review
Giulio Barbero, Marcello M. Bonsangue, Felienne F. J. Hermans

TL;DR
This literature review analyzes empirical studies on gamification in higher education, highlighting inconsistencies in study descriptions and offering recommendations for more structured future research to better evaluate game-based learning effects.
Contribution
The paper provides a systematic review of controlled experiments in educational gamification, emphasizing the need for clearer descriptions and standardized methodologies across disciplines.
Findings
Studies often poorly describe control group activities
Educational materials in control groups are often unclear
Computer science studies report results more clearly
Abstract
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are very diverse, showing both positive and negative effects, and thus calling for comparative meta-studies. In this paper we review and analyze different studies, aiming to summarise and evaluate controlled experiments conducted within different scientific disciplines. We focus on the clarity of non-experimental conditions' descriptions and show that in most cases a. educational methods used in control groups' activities are poorly described, b. educational materials used in control groups' activities are often unclear, and c. the starting conditions are unclear. We also noticed that studies in the fields of computer science and engineering, in general,…
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