SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors
Yijia Guo, Liwen Hu, Yuanxi Bai, Jiawei Yao, Lei Ma, Tiejun Huang

TL;DR
SpikeGS introduces a novel framework that uses high-temporal-resolution spike streams from bio-inspired sensors to rapidly reconstruct detailed 3D scenes, overcoming limitations of traditional methods reliant on sharp images.
Contribution
This work is the first to integrate spike streams into 3D scene reconstruction, enabling fast, detailed 3D modeling with bio-inspired sensors in real-world scenarios.
Findings
Outperforms existing spike-based reconstruction methods
Reconstructs 3D scenes within 1 second
Effective on synthetic and real-world datasets
Abstract
3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when the camera moves fast, which severely limits the application of 3DGS. To address these challenges, we proposed Spike Gausian Splatting (SpikeGS), the first framework that integrates the spike streams into 3DGS pipeline to reconstruct 3D scenes via a fast-moving bio-inspired camera. With accumulation rasterization, interval supervision, and a specially designed pipeline, SpikeGS extracts detailed geometry and texture from high temporal resolution but texture lacking spike stream, reconstructs 3D scenes captured in 1 second. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing…
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Taxonomy
TopicsModular Robots and Swarm Intelligence
