Distributed online generalized Nash Equilibrium learning in multi-cluster games: A delay-tolerant algorithm
Bingqian Liu, Guanghui Wen, Xiao Fang, Tingwen Huang, Guanrong Chen

TL;DR
This paper proposes a novel distributed online algorithm for multi-cluster games that effectively learns generalized Nash equilibria despite delays and limited information, with proven sublinear regret growth.
Contribution
A new delay-tolerant distributed online GNE learning algorithm for multi-cluster games with partial information and time-varying delays is introduced.
Findings
System-wise regret grows sublinearly over time.
The algorithm effectively handles delayed feedback and partial decision information.
Numerical results confirm the algorithm's effectiveness.
Abstract
This paper addresses the problem of distributed online generalized Nash equilibrium (GNE) learning for multi-cluster games with delayed feedback information. Specifically, each agent in the game is assumed to be informed a sequence of local cost functions and constraint functions, which are known to the agent with time-varying delays subsequent to decision-making at each round. The objective of each agent within a cluster is to collaboratively optimize the cluster's cost function, subject to time-varying coupled inequality constraints and local feasible set constraints over time. Additionally, it is assumed that each agent is required to estimate the decisions of all other agents through interactions with its neighbors, rather than directly accessing the decisions of all agents, i.e., each agent needs to make decision under partial-decision information. To solve such a challenging…
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Taxonomy
TopicsGame Theory and Applications · Opinion Dynamics and Social Influence · Distributed Control Multi-Agent Systems
