Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
Sudha Rao, Weijia Xu, Michael Xu, Jorge Leandro, Ken Lobb, Gabriel, DesGarennes, Chris Brockett, Bill Dolan

TL;DR
This study explores how human players collaborate with GPT-4-driven NPCs in Minecraft to complete quests, revealing behavioral patterns and limitations of current language-only AI models in gaming contexts.
Contribution
It introduces a novel Minecraft minigame for studying human-AI collaboration and provides insights into emergent behaviors and current AI limitations in game environments.
Findings
Emergent collaborative behavior patterns identified
Current language models lack rich game-state understanding
Player feedback highlights AI limitations and potential improvements
Abstract
The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future…
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Videos
Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Video Analysis and Summarization
