Multi-Task Decision-Making for Multi-User 360 Video Processing over Wireless Networks
Babak Badnava, Jacob Chakareski, Morteza Hashemi

TL;DR
This paper introduces a deep reinforcement learning-based multi-task decision-making framework for optimizing 360 video streaming in wireless VR systems, balancing quality, rebuffering, and computation.
Contribution
It proposes a novel MTRC approach that adapts video bitrate and computation distribution without environment assumptions, trained on real-world data.
Findings
Improves QoE over existing algorithms
Achieves 5.97-6.44 dB PSNR improvement
Reduces rebuffering time by 1.66X-4.23X
Abstract
We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for decoding/rendering of video frames. However, this comes at the expense of increased data volume and required bandwidth. To balance this trade-off, we formulate a constrained quality of experience (QoE) maximization problem in which the rebuffering time and quality variation between video frames are bounded by user and video requirements. To solve the formulated multi-user QoE maximization, we leverage deep reinforcement learning (DRL) for multi-task rate adaptation and computation distribution (MTRC). The proposed MTRC approach does not rely on any predefined assumption about the environment and relies on video playback statistics (i.e., past throughput,…
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Taxonomy
TopicsImage and Video Quality Assessment · Multimedia Communication and Technology
