Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations
Georg Arbesser-Rastburg, Saeed Safikhani, Matej Gustin, Christina, Hopfe, Gerald Schweiger, Johanna Pirker

TL;DR
This paper presents the design and evaluation of a VR escape room game aimed at teaching building energy simulation concepts, demonstrating its potential to enhance engagement and learning in educational settings.
Contribution
It introduces a novel VR escape room game for teaching building energy simulation, including a player guidance system and assessment of user experience with expert feedback.
Findings
The onboarding tutorial achieved high usability and low task load.
The escape room game was engaging and visually appealing.
Participants found the environment suitable for learning.
Abstract
In recent years, Virtual Reality (VR) has found its way into different fields besides pure entertainment. One of the topics that can benefit from the immersive experience of VR is education. Furthermore, using game-based approaches in education can increase user motivation and engagement. Accordingly, in this paper, we designed and developed an immersive escape room game in VR to teach building energy simulation topics. In the game, players must solve puzzles like, for instance, assembling walls using different materials. We use a player guidance system that combines educational content, puzzles, and different types of hints to educate the players about parameters that influence energy efficiency, structural resistance, and costs. To improve user onboarding, we implemented a tutorial level to teach players general interactions and locomotion. To assess the user experience, we evaluate…
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Taxonomy
TopicsDesign Education and Practice · Engineering Education and Curriculum Development
