Competing for the most profitable tour: The orienteering interdiction game
Eduardo \'Alvarez-Miranda, Markus Sinnl, K\"ubra Tan{\i}nm{\i}\c{s}

TL;DR
This paper introduces the orienteering interdiction game, a bilevel optimization problem where a leader interdicts nodes to minimize a follower's prize collection within a tour, and proposes algorithms to solve it efficiently.
Contribution
The paper formulates the novel interdiction game as a bilevel problem and develops both an exact branch-and-cut algorithm and a genetic heuristic for solution.
Findings
The branch-and-cut algorithm effectively solves instances from the literature.
The genetic algorithm provides high-quality solutions quickly.
Comparative analysis shows trade-offs between solution time and quality.
Abstract
The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The goal is to find a tour that respects the length budget and maximizes the collected prizes. In this work, we introduce the orienteering interdiction game, in which a competitor (the leader) tries to minimize the total prize that the follower can collect within a feasible tour. To this end, the leader interdicts some of the nodes so that the follower cannot collect their prizes. The resulting interdiction game is formulated as a bilevel optimization problem, and a single-level reformulation is obtained based on interdiction cuts. A branch-and-cut algorithm with several enhancements, including the use of a solution pool, a cut pool and a heuristic method…
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Taxonomy
TopicsSports Analytics and Performance · Educational Games and Gamification · Sport and Mega-Event Impacts
