Game-Based Discovery: Harnessing Mini-Games within Primary Games for Scientific Data Collection and Problem Solving
Abhishek Phadke, Mamta Yadav, Stanislav Ustymenko

TL;DR
This paper explores how embedding mini-games within popular video games can be used to collect scientific data and solve problems by leveraging player engagement and crowd-sourced intuition.
Contribution
It introduces a descriptive framework for designing research-oriented mini-games within primary games, highlighting their benefits and limitations.
Findings
Mini-games enhance understanding of scientific concepts.
They accelerate data processing through crowd-sourced efforts.
Mini-games leverage player intuition for complex problem solving.
Abstract
In the popular video game Batman: Arkham Knight, produced by Rocksteady Studios and released in 2015, the primary protagonist of the game is Batman, a vigilante dressed as a bat, fighting crime from the shadows in the fictitious city of Gotham. The game involves a real-world player who takes up the role of Batman to solve a peculiar side mission wherein they have to reconstruct the clean DNA sequence of a human and separate it from mutant DNA to manufacture an antidote to cure the villain. Although this is undoubtedly a fascinating part of the game, one that was absent in previous Batman games, it showcases an interesting notion of using mini-games embedded within primary games to achieve a particular real-world research objective. Although the DNA data used in this case was not real, there are multiple such instances in video games where mini-games have been used for an underlying…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification
