Enabling Student Innovation through Virtual Reality Development
Sherri Harms

TL;DR
This paper discusses integrating student-led virtual reality projects into computer science education to enhance learning, creativity, and adaptation to emerging technologies across the curriculum.
Contribution
It introduces a curriculum approach that uses student-led VR projects to teach core CS concepts and foster innovation and interest in VR development.
Findings
Student-led VR projects increase engagement and creativity.
Projects inspire additional student interest in VR development.
VR integration enhances understanding of CS fundamentals.
Abstract
It is clear, from the major press coverage that Virtual Reality (VR) development is garnering, that there is a huge amount of development interest in VR across multiple industries, including video streaming, gaming and simulated learning. Even though PC, web, and mobile are still the top platforms for software development, it is important for university computer science (CS) programs to expose students to VR as a development platform. Additionally, it is important for CS students to learn how to learn about new technologies, since change is constant in the CS field. CS curriculum changes happen much slower than the pace of technology adoption. As new technologies are introduced, CS faculty and students often learn together, especially in smaller CS programs. This paper describes how student-led VR projects are used, across the CS curriculum, as basic CS concepts are covered. The…
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Taxonomy
TopicsOnline Learning and Analytics · Educational Games and Gamification
