Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir, Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman, Shapovalov, David Novotny

TL;DR
Meta 3D AssetGen is a novel text-to-3D generation method that produces high-quality, textured meshes with PBR materials, enabling realistic relighting and detailed shape reconstruction.
Contribution
It introduces a new approach combining shape, texture, and material generation with efficient supervision and refinement techniques for high-quality 3D asset creation.
Findings
Achieves 17% improvement in Chamfer Distance
Achieves 40% improvement in LPIPS
72% human preference over competitors
Abstract
We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with factored shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen…
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Taxonomy
TopicsAdditive Manufacturing and 3D Printing Technologies · Modular Robots and Swarm Intelligence · Interactive and Immersive Displays
