TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
Chaofan Luo, Donglin Di, Xun Yang, Yongjia Ma, Zhou Xue, Chen Wei,, Yebin Liu

TL;DR
This paper introduces TrAME, a novel 3D editing method that maintains multi-view consistency through a trajectory-anchored scheme and view-aware attention, significantly improving text-guided 3D scene editing quality.
Contribution
We propose a trajectory-anchored scheme with a dual-branch editing mechanism and a tuning-free attention module, advancing multi-view consistency in text-guided 3D scene editing.
Findings
Enhanced multi-view consistency demonstrated in 2D and 3D examples
Superior editing quality compared to state-of-the-art methods
Effective integration of cross-view semantic and geometric references
Abstract
Despite significant strides in the field of 3D scene editing, current methods encounter substantial challenge, particularly in preserving 3D consistency in multi-view editing process. To tackle this challenge, we propose a progressive 3D editing strategy that ensures multi-view consistency via a Trajectory-Anchored Scheme (TAS) with a dual-branch editing mechanism. Specifically, TAS facilitates a tightly coupled iterative process between 2D view editing and 3D updating, preventing error accumulation yielded from text-to-image process. Additionally, we explore the relationship between optimization-based methods and reconstruction-based methods, offering a unified perspective for selecting superior design choice, supporting the rationale behind the designed TAS. We further present a tuning-free View-Consistent Attention Control (VCAC) module that leverages cross-view semantic and…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · Additive Manufacturing and 3D Printing Technologies
MethodsSoftmax · Attention Is All You Need
