Multimodal Conditional 3D Face Geometry Generation
Christopher Otto, Prashanth Chandran, Sebastian Weiss, Markus Gross, Gaspard Zoss, Derek Bradley

TL;DR
This paper introduces a versatile diffusion-based method for multimodal conditional 3D face generation, enabling user control over identity and expression from various input signals within a single model.
Contribution
It presents a novel diffusion approach with cross-attention for integrating multiple conditioning signals in 3D face generation, offering high-quality, topology-consistent results.
Findings
Generates 3D faces from sketches, photos, edges, parameters, landmarks, or text.
Provides fine-grain user control over identity and expression.
Produces high-quality, topology-consistent 3D face geometries.
Abstract
We present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number of different conditioning signals. Within a single model, we demonstrate 3D faces generated from artistic sketches, portrait photos, Canny edges, FLAME face model parameters, 2D face landmarks, or text prompts. Our approach is based on a diffusion process that generates 3D geometry in a 2D parameterized UV domain. Geometry generation passes each conditioning signal through a set of cross-attention layers (IP-Adapter), one set for each user-defined conditioning signal. The result is an easy-to-use 3D face generation tool that produces topology-consistent, high-quality geometry with fine-grain user control.
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Taxonomy
TopicsFace recognition and analysis · Human Motion and Animation · 3D Shape Modeling and Analysis
MethodsSparse Evolutionary Training · Diffusion
