Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach
Nhat-Minh Huynh, Hoang-Giang Cao, I-Chen Wu

TL;DR
This paper introduces a novel multi-agent training system for Pommerman that combines curriculum learning, population-based self-play, adaptive reward adjustment, and Elo-based matchmaking, leading to improved agent performance.
Contribution
It presents a new training framework integrating curriculum learning and self-play with adaptive reward and matchmaking, addressing key challenges in multi-agent reinforcement learning for Pommerman.
Findings
Trained agents outperform existing top agents.
Adaptive reward mechanism improves learning efficiency.
Elo-based matchmaking effectively pairs competitive agents.
Abstract
Pommerman is a multi-agent environment that has received considerable attention from researchers in recent years. This environment is an ideal benchmark for multi-agent training, providing a battleground for two teams with communication capabilities among allied agents. Pommerman presents significant challenges for model-free reinforcement learning due to delayed action effects, sparse rewards, and false positives, where opponent players can lose due to their own mistakes. This study introduces a system designed to train multi-agent systems to play Pommerman using a combination of curriculum learning and population-based self-play. We also tackle two challenging problems when deploying the multi-agent training system for competitive games: sparse reward and suitable matchmaking mechanism. Specifically, we propose an adaptive annealing factor based on agents' performance to adjust the…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation
MethodsSoftmax · Attention Is All You Need
