Weighted mesh algorithms for general Markov decision processes: Convergence and tractability
Denis Belomestny, John Schoenmakers

TL;DR
This paper introduces a mesh-based algorithm for finite-horizon Markov Decision Processes with general state and action spaces, achieving tractability and polynomial complexity in the horizon, extending to unbounded spaces.
Contribution
The paper presents a novel mesh-type approach for finite-horizon MDPs that handles general, including unbounded, state spaces with tractable computational complexity.
Findings
Algorithm is polynomial in time horizon for bounded spaces.
Semi-tractability for unbounded state spaces with complexity proportional to epsilon^{-c}.
Demonstrated effectiveness on Linear-Quadratic Gaussian control problems.
Abstract
We introduce a mesh-type approach for tackling discrete-time, finite-horizon Markov Decision Processes (MDPs) characterized by state and action spaces that are general, encompassing both finite and infinite (yet suitably regular) subsets of Euclidean space. In particular, for bounded state and action spaces, our algorithm achieves a computational complexity that is tractable in the sense of Novak and Wozniakowski, and is polynomial in the time horizon. For unbounded state space the algorithm is "semi-tractable" in the sense that the complexity is proportional to with some dimension independent , for achieving an accuracy , and polynomial in the time horizon with degree linear in the underlying dimension. As such the proposed approach has some flavor of the randomization method by Rust which deals with infinite horizon MDPs and uniform sampling in…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Simulation Techniques and Applications
