Neural Graphics Texture Compression Supporting Random Access
Farzad Farhadzadeh, Qiqi Hou, Hoang Le, Amir Said, Randall Rauwendaal,, Alex Bourd, Fatih Porikli

TL;DR
This paper introduces a neural texture compression method that supports real-time random access and multi-resolution reconstruction, significantly improving compression quality over traditional and previous neural approaches.
Contribution
It presents a novel asymmetric auto-encoder framework combining traditional GPU texture techniques with neural networks for efficient, on-demand, multi-channel texture compression.
Findings
Outperforms conventional texture compression methods.
Achieves better results than existing neural network-based approaches.
Supports real-time random access and multi-resolution decoding.
Abstract
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural Image Compression (NIC) has advanced significantly and shown promising results, but the proposed methods cannot be directly adapted to neural texture compression. First, texture compression requires on-demand and real-time decoding with random access during parallel rendering (e.g. block texture decompression on GPUs). Additionally, NIC does not support multi-resolution reconstruction (mip-levels), nor does it have the ability to efficiently jointly compress different sets of texture channels. In this work, we introduce a novel approach to texture set compression that integrates traditional GPU texture representation and NIC techniques, designed to…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Numerical Analysis Techniques
MethodsSparse Evolutionary Training
